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Hexcrawling in Cairn 2e
I like the travel rules in 2e, but it irks me that it isn’t tied to exact distances. I want to run pointcrawls between known locations and hexcrawls for unexplored areas, so I rooted everything to a unified 12 miles / 2 six-mile hexes per 8-hour Watch system. Because I’ve opted for percentage penalties, there’s…
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The Order of Saint Cephas
Knave is my game of choice, so I’ve been looking for ways to incorporate divine magic into my game and differentiate it from Knave’s arcane spellbooks (besides having players make last-ditch prayers to Crom and the like). As the Gods Demand by Feral Indie Studio has everything I wanted from a divine magic system for…
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Fantastic Feasts and Where to Forage Them
To me, the least interesting part of exploration and travel has always been foraging. Players forage and buy rations to avoid the consequences of running out of rations, but there isn’t much positive incentive for them to do so and it doesn’t provide much opportunity for player choice. Part of the problem is the abstraction…
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Monsters are science experiments
The world is populated with abandoned castles and sorcerer’s towers filled with hidden treasure troves. How did their original owners keep their hordes protected from others? Traps, magic, and monsters. Mad sorcerers sought to design the perfect monster to protect their treasure with crude and twisted arcane experiments. These are the crocodiles in the moat.…